
Ecosystems: Past, Present, and...
The rise of Apple's iPod inspired the use of the word "ecosystem" in the computer industry--at the time, primarily referring to the pairing of software and hardware that was iTunes and the iPod, respectively. The use of the word, bringing with it its ecologically-based notion of complex and critical interdependence--was intended to suggest a system that should be considered together as a whole, each part contributing to the success of the rest.
Today, "ecosystem" in the computer and consumer electronics world refers to much more--smartphones, tablets, computers, accessories, computer operating systems, mobile operating systems, application stores for each of those, even developers of the software for any of those, cloud services, and web sites. Most of what is written about these things focuses on a particular piece--reviews of smartphones, tablets, computers, operating systems; the time has come to consider the next level and to actively create a vision of what that future ecosystem should look like.
User-Focused Ecosystems: Personal Digital Infrastructures (PDIs)
I believe that ecosystems should be considered in terms of user experience and actively designed as a whole to be user-focused; sure, the user experience of any particular smartphone or tablet is important, but, in a world in which each individual is potentially the owner of an increasing number of increasingly capable, networked devices, the important questions should turn from those like "how well does this device work" or "how well do these devices work together" to those like "how well can this ecosystem serve its owner in an elegantly concerted way?"
Our separate devices, software, services, data, and content should not only work together, they should work together to support their user--a sort of personal digital infrastructure (PDI) that would be an intelligent substrate enabling effortless access to all of the things we need and want in our ecosystem and seamless interoperability within it.
The user experience challenge is how to ensure that users' ecosystems enable them to spend their time on their activities and tasks rather than wrestling with the technologies and tools they use to get those done.
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